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  1. Welcome to D6 Discussion
  2. D6 Project
  3. Open D6 Part Deux?
  4. D6- Would you use it
  5. Anyone playing Metabarons?
  6. [d6 graphics] Works in progress
  7. D6- Do you think the new company will D6 Open it?
  8. D6- How would you revise it
  9. The Strengths of D6
  10. Which edition is the current D6 game?
  11. The weaknesses of D6
  12. Taking a look at D6
  13. D6 Adventure - what's unique?
  14. What is D6?
  15. Settings D6 would be perfect for
  16. d6 Star Trek TOS
  17. [D6 Legend] D6 Legend 101 (from the WEG Archives)
  18. [D6 Legend] Streamlined Wounds and Using Pips by Fran?ois Letarte
  19. [D6 Legend] Boosting the Wild Die by Mike Lynes
  20. I got the D6 Core books today..
  21. Fantasy Question
  22. new spells for D6 Adventure and Fantasy
  23. [D6 Legend] Best Legends Ruleset?
  24. Freeware D6 Goodness!
  25. Transformers D6- think it'd work?
  26. [D6 Legend] Mixing and Matching Between Classic & Legend...
  27. Skel's Super Simple D6 mutation of the system
  28. Construction Rules?
  29. Conversions!
  30. Unifying the System (The Extranormal/Force/Whatever Attribute)
  31. D6- Projects you are working on/Want to do using the D6 system
  32. SOTU Playtest Design Document
  33. [D6 Legend]Legends Fans- Why do you prefer Legends over other D6 Versions
  34. d6 Magic a la Ars Magica
  35. How many are there?
  36. Shimmerstorm D6
  37. Life Force in Magic (or any FX ability)
  38. Skill Advancement (D6 Core)
  39. need advice
  40. Free d6 SRD, anyone heard anything?
  41. Best WEG D6 product
  42. Blade Runner
  43. Meet and Greet
  44. d6 fillable character sheet
  45. D6 Scale Shifting
  46. The future of d6
  47. Adapting Vampires to d6 - Going from Goths at Dennys to Cinematic Fun
  48. Open D6- What changes would you like to see
  49. Buffy Summers
  50. Guns/Autofire/Multi-shot
  51. Options for Open D6
  52. D6 idea (artillery/mass combat)
  53. OpenD6 really IS open
  54. Advice for Open D6 from Bruce Baugh, creator of White Wolf's Adventure!
  55. Protecting Your Ideas
  56. Fantasy Campaign: D6 VS Chaosium
  57. OpenD6 Facebook Group
  58. Conversion Help...
  59. Lightspeed RPG?
  60. Open D6 STL Thoughts
  61. Rules explanation on metaphysics
  62. What D6 fits...
  63. d6 Lightspeed coming (with ongoing support)
  64. The D6 System... created by Chaosium??!!
  65. Untrained Skill Usage
  66. Pip modifiers in excess of +2
  67. Best/Favorite Supernatural/Powers System
  68. looking for advice Adventure vs. Space
  69. Open D6
  70. Damage Resistance Skill - pros and cons
  71. d6 Fantasy Combat
  72. Modeling Dr. Who in D6
  73. D6 Mecha?
  74. Yay!
  75. [d6 post-apocalyptic] ? any games out there ?
  76. Game Change to Supernatural Old West
  77. d6 Breaking point?
  78. Purgatory D6 books
  79. Various musings and thoughts on weapons
  80. D6 Fantasy... ALMOST in my hands.
  81. Charms?
  82. Ideas for Open D6
  83. Equipment Options, D6 Fantasy?
  84. Dead Night of Space (Psibertroopers)
  85. Legend ("D6 Prime")
  86. Looking for Feedback on Firearms
  87. In D6 (Space), no hospitals can heal you bleed?
  88. Shovels....and other head scratchers.
  89. Flying the Flag
  90. Damage Options
  91. Other Purgatory D6 books?
  92. A question of scales
  93. [D6 Legend] Battlestar Galactica
  94. I have the power of D6!
  95. Curious, do you prefer templates or point builds in character/race design?
  96. D6 Pulp Heroes?
  97. Open d6
  98. DCU errata?
  99. Freeport D6
  100. More Damage Questions - with example
  101. Okay how would you do a Gritty Sword-n-Sorcery style d6 game?
  102. [Open D6] Chat with Eric Gibson of West End Games
  103. Sanity and Stability in D6 system,(CoC sanity system for D6) anyone have some idea???
  104. Help needed! SF setting featuring space fighters
  105. Vade Mecum of Magic released for free
  106. Unadulterated speculation: Eric's secret project
  107. [Open D6 Chat] Chat log from last nights event
  108. Location of Open d6 website?
  109. Open D6 Questions/Confusion
  110. OpenD6 Update Thread
  111. Dresden Files D6
  112. Technology levels
  113. Standard Difficulty you use as "standard"
  114. New to D6...
  115. [D6 Conversion] Mouse Guard
  116. Eric, any update on the SRD?
  117. Prime Directive D6
  118. Unifying the attributes
  119. Character Fleshout- John McClane
  120. D6 Movies
  121. Firearm Damage Calculation
  122. Working on "Six Sided" Fantasy Wiki
  123. D6 Torg
  124. 3 core books
  125. d6 Adventure creatures
  126. [D6] Game Conversions Page
  127. D6 lightspeed
  128. WEGforum statement
  129. Active Defense vs "relevant" attacks?
  130. What's Open, What's Closed
  131. Open D6 Fantasy Character Sheet
  132. New Ways to do Superpowers?
  133. [d6 Fantasy] - What does this mean?
  134. D6 Bloodshadows?
  135. Extra Attribute Dice as a Genre Setting
  136. Chargen Software
  137. High-Power Fantasy
  138. D6 Spells?
  139. Open D6 software restrictions?
  140. D6 Modern Fantasy
  141. EXP awards
  142. Open vs. Closed vs. Unusable (?)
  143. Alternate Wound System
  144. [d6 Space] Spaceship Design - Definition of "Area Units"
  145. Land of the Lost style setting?
  146. Vehicle Building Rules?
  147. Talents and Traits
  148. Skill Groups instead of Attributes: Still D6?
  149. How to do: Two types of Transform
  150. OpenD6 Development Blog
  151. Open D6 Workstation
  152. OpenD6 Logo Revealed!
  153. OpenD6 Sandbox.
  154. Translation
  155. Not Sure I Understand, Please Help
  156. A Question of Scale
  157. Standard Difficulty to Hit
  158. Police Procedural?
  159. OpenD6 Excitement Abounds
  160. Children Characters
  161. [D6 Space] Three questions: Is it open. . .
  162. D6 Gravity?
  163. Adventure Creatues & D6 Space Aliens, Volume I PDF's?
  164. 1930s Equipment?
  165. Web site software open source?
  166. BellBottoms&Blades still alive.
  167. [Tinkering] Initiative and DR
  168. Publishers unite - what has worked for you?
  169. Converting Between Fantasy/Adventure/Space?
  170. Post-Apocalyptic Fantasy
  171. D6 Farscape?
  172. D6 Templates
  173. A new and improved OpenD6 Beginner's Guide?
  174. [D6 Fantasy] D&D Conversions
  175. Magic Items
  176. Increased Attribute?
  177. Stun damage? Seems a bit harsh?
  178. PC Chargen
  179. d6 Spell Calculator?
  180. Mental damage
  181. Metaphysicis - channel skill
  182. Anyone try a Toughness Advantage to resist damage?
  183. Ship Hit Points
  184. D6 Buck Rogers XXVc
  185. The Wild Die
  186. Couple of combat questions
  187. Metaphysics and other Extranormal Attributes
  188. D6 Power OGL?
  189. Steampunk/Fantasy
  190. Built in Weapon Accuracy modifiers
  191. D6 Space Cybernetics
  192. A call to arms!
  193. WWI Tank
  194. Why is D6 legends so...unpopular?
  195. miniature rules
  196. [D6 space] a quick question
  197. Starship Troopers?
  198. body points for starships?
  199. OGL Books Link
  200. Math of the d6 System
  201. Ideals for a Thriller?
  202. Entangle
  203. OpenD6 Community Mag
  204. How Much?
  205. Which D6 Do You Use?
  206. Combining OGL Content
  207. Spell design
  208. Converted Spells: A Beginning
  209. unbound skills
  210. Rules understanding problems
  211. Chronus D6
  212. Project Open D6 Resurrection!
  213. [Open D6 Resurrection] Project Development
  214. Open D6 Resurrection Needs Material
  215. Open D6 Resurrection on Youtube
  216. Open D6 Resurrection Wiki
  217. Open D6 Resurrection Facebook Group
  218. Open D6 Resurrection getting some big coverage:
  219. Open D6 Resurrection Public Chat
  220. Open D6 Resurrection Debate
  221. [Open D6 Resurrection] Kherpera Publishing
  222. OGL books on LuLu
  223. Static Defense
  224. Combined Actions Alternative
  225. Star Wars/D6 Space for other settings/genres
  226. Forgotten Futures conversion
  227. Hero/Luck pool
  228. www.westendgames.com down?
  229. Good D6 Thread In Progress...
  230. D6 Transformers
  231. D6 Resources List
  232. d6 Space Rulebook (RTF Format)
  233. A D6 System Trademark License (STL)
  234. [Open D6 Resurrection] Helping the Project Grow
  235. An Interview with Eric Gibson of West End Games
  236. Worst Case Scenario - No STL
  237. Suggestions for a OpenD6 System Trademark License
  238. Thank You All!
  239. Which OGL, please?
  240. What do you like about the D6 System?
  241. Specialize without a skill?
  242. Started a New Game Set in the BSG Universe this Past Saturday
  243. Final Sword Productions to produce Mercedes Lackey's "Valdemar" for D6!
  244. A Resource I Wanted to Call Attention To...
  245. Alternative Body Point System Idea
  246. [Open D6 Resurrection] Update
  247. A Great Old Thread From RPG.net...
  248. Can't customize?
  249. [DCU] A few house rules
  250. D6 Dungeon Crawl