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  1. Who is designing material for Open D6?
  2. Elements of a Game System
  3. Best publishing software for layouts?
  4. Brainstorm thread. Supporting Materials For OpenD6 Games
  5. So how much do you each intend on using 'text wise' from OpenD6?
  6. Getting companies to adopt Open D6
  7. opend6.com / logo
  8. Battle of the Attributes
  9. [d6 System Setting] Stormrift - feedback appreciated
  10. Gambling and Car Chase Mechanics
  11. User-Defined Powers
  12. Mecha Sandbox
  13. Fantasy Sandbox
  14. "Move" Workshop
  15. A new corebook or something else?
  16. Fursons and Species Templates
  17. Grappling
  18. Special Abilities to run by people
  19. Caveman skills?
  20. humonoid humans
  21. Your Thoughts on Magic Skills
  22. Unformatted Text Version
  23. [D6 Adventure] Wounds versus Body Points
  24. Things that need to be done to save OpenD6
  25. The Attributes we are using in our Fantasy D6 Game
  26. alternate Strength Damage determination method
  27. Converting other OGL documents to RTF
  28. Mini Six - A Rules Lite Cinematic RPG System Reference
  29. Competency Scaling
  30. Designers + Wiki = Win
  31. A Contemporary Fantasy Setting and Mechanics
  32. Variant Die Code Simplification
  33. Open D6: Brainstorming The Next Big Thing
  34. Mini-Six Reviewed
  35. "ow! My wound!"
  36. Heroic vs. Superheroic - D6 Old & New...
  37. Battle of the Attributes II
  38. Determining Damage Variant
  39. Complex Rules
  40. Strange Rule Idea: Diminishing Dice Pool Resource for Powers
  41. Looking for advice on a setting...
  42. An Odd Idea for Skills...
  43. Mini Six Errata and Clarification Requests
  44. No skill for judging an NPC's mood and/or truthfulness?
  45. Question about Block and Parry
  46. How to deal with PCs who want to pop-up, shoot, then duck back down behind cover?
  47. Rate of Fire question (informal poll)
  48. Potential Revision to Classic D6 Difficulties...
  49. Number Crunching Equivalences - Why My Dice Suck Compared To D6 Legend
  50. Success, Failure, Player Incentives And How To Tell Them Apart
  51. The Simplicity Manifesto
  52. Radical Thinkipatin'
  53. Some Changes Mini Six is Considering - asking for your thoughts on them please
  54. Began Running a fun, if darkly gritty, low-powered supers game using Mini Six
  55. Scaling Difficulty
  56. Developing Sci-Fi Setting
  57. What would you expect in a name?
  58. OpenD6 Attributes
  59. If I Dropped Specialization Dice, Would Anyone Notice?
  60. What's your design philosophy/approach?
  61. Design a mech...what is needed?
  62. Designing Plausible Spacecraft for Role-Playing Games Part I
  63. RocketDad's Ten Rules for Designing Plausible Spacecraft for Role-Playing Games
  64. Space Combat...What If I Left It Out?
  65. What would you focus on for a Swashbuckling game?
  66. Stress check system
  67. Some More "Wild" Ideas...Reviews Appreciated
  68. Templates vs. Pre-selected skills
  69. Open D6 Weapon Design Challenge!
  70. Healing the D6 Wounds System...
  71. Attribute Independant Skills and Skill Combinations
  72. Exploding Dice
  73. Seeking opinion on a wound system
  74. General Wounds Discussion
  75. Simultaneous Combat Rounds
  76. Computers, Projectors, and Battle Maps.
  77. Another Thought on Retro-D6 Gaming
  78. "High level" Characters - how do you handle them?
  79. Question about game variations
  80. Expanding the Standard Difficulties Chart?
  81. A Few Design/OGL Questions
  82. Combined actions and simulating large scale tactical battles
  83. Version numbering?
  84. Mini Six to D6 Legend to Something New...
  85. "High Level" characters with multiple actions?
  86. Black Desert Character Sheet Preview-Need Feedback!
  87. "Uhhh... you lost me."
  88. Gaming the Intelligence Quotient
  89. Spell System in Mini6
  90. A New Kind of Magic
  91. [Mini-Six] Question about creating NPC Monsters.
  92. Minisix - Ride as a Charm skill?
  93. Need an opinion
  94. Tag Team D6. Something I had written with my son..
  95. D6 Space: Thoughts on Atts
  96. Seeking Feedback
  97. D6 Meta SRD
  98. Fast Static Combat but player focused
  99. [MiniSix] Fast Static Combat defenses and wounds
  100. Soliciting variant differences
  101. Knockback rules
  102. Freeform magic and parameters
  103. How Should We Approach Natural Advancement in OpenD6?
  104. Alternate MiniSix attributes/skills (again)
  105. Quick Hits!
  106. OpenD6 Fantasy Game
  107. D6 Spell Spreadsheets
  108. Mini Six Fantasy
  109. Mini Six Cybernetics
  110. OpenD6 Core book?
  111. Looking for some feedback
  112. OpenD6 Automatic PDF formatting wiki