This forum is for the discussion of Open D6 game design. If you have a question or want to talk about an Open D6 design please post your discussion here.
Welcome! This forum is for the discussion of Open D6 game design. If you have a question or want to talk about an Open D6 design please post your...
Here's a thing: The three core rulebooks each have different attribute lists Adventure Reflexes Knowledge Coordination Perception
This is a meta-discussion about game design concepts. I aim to avoid the competitive navel gazing of the Forge, and will be referencing one of my...
We have been going over the various aspects of D6 and are considering making some changes and were curious what the feelings are on them. I will go...
Okay, so if you've got a product called "Weapons Compendium", what sort of weapon count would you be expecting to see in the product? Is a...
I've got a question for everyone. If a weapon has a rate of fire less than 1 shot per round, do you think it would be easier (or better) to list...
Hey everyone! This is my first post on the boards, though I've been reading on and off now for about a month. Anyways, I've been designing a lot of...
Home-skillets, I just got a new job which gives me copious amounts of time to work on my OpenD6 project. Hurrah! It's a space opera setting...
Using it as a play testing ground for some fun stuff. The characters have been through 3 adventures so far and it is both brutal and fun. Power-wise...
I was thinking about a discussion here some months ago, in which we we talking about the misconception that D6 was cinematic only and could not...
For those who don't know me, I'm the kind of game designer who plays with mechanics and numbers rather than settings. My published body of work...
One of the things that appeals the most about D6 is its basic simplicity. Roll fistfull of dice, apply a single modifier, compare to a difficulty...
Here are some ideas I'm considering. Most of these aren't quite into the 'inscribed in Jello' stage. Feel free to throw bricks. Doing the...
I've been considering the possibility of revising the Classic D6 Difficulties as an alternative for the Open D6 OGL: ...
Looking over my earlier thread on Competency Scaling, and reviewing all sorts of files on the D6 System as it was in the 1990s and how it is now, I...
I'm not sure what to do if a character is ducking behind something and has 100% cover when his turn starts and he wants to pop-up, shoot, and then...
Hello again, and thank you all for helping me with my previous questions. Hopefully these threads will be helpful to other new and returning D6...
I was just running through some encounter ideas for this Friday's game and I realized that, in D6 Adventure, there is no skill listed to read a...
I came across a set of rules that I created a few year ago and found a way to handle damage that I thought someone might find interesting and that...
Hey all, we are now into the process of working on a reformatted presentation of Mini Six and since we are already going to be doing a little...
In the original Battle of the Attributes thread we discussed some options for a unified set of attributes for the D6 System. Recently, the point has...
Use this control to limit the display of threads to those newer than the specified time frame.
Allows you to choose the data by which the thread list will be sorted.
Order threads in...
Note: when sorting by date, 'descending order' will show the newest results first.
Forum Rules