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Forum: Open D6 Design Forum

This forum is for the discussion of Open D6 game design. If you have a question or want to talk about an Open D6 design please post your discussion here.

  1. Sticky Thread Sticky: Welcome to Open D6 Design Forum

    Welcome! This forum is for the discussion of Open D6 game design. If you have a question or want to talk about an Open D6 design please post your...

    Started by The Game Guy, 04-12-2009 03:02 PM
    • Replies: 0
    • Views: 663
    04-12-2009 03:02 PM Go to last post
  1. Thumbs up OpenD6 Attributes

    Here's a thing: The three core rulebooks each have different attribute lists Adventure Reflexes Knowledge Coordination Perception

    Started by Jeffrywith1e, Yesterday 02:17 PM
    attributes
    • Replies: 9
    • Views: 91
    Today 09:19 AM Go to last post
  2. Success, Failure, Player Incentives And How To Tell Them Apart

    This is a meta-discussion about game design concepts. I aim to avoid the competitive navel gazing of the Forge, and will be referencing one of my...

    Started by AdAstraGames, 05-14-2010 09:05 PM
    3 Pages
    1 2 3
    d6 dramatics, game design, player incentives
    • Replies: 23
    • Views: 493
    09-04-2010 10:20 PM Go to last post
  3. Some Changes Mini Six is Considering - asking for your thoughts on them please

    We have been going over the various aspects of D6 and are considering making some changes and were curious what the feelings are on them. I will go...

    Started by harmyn, 05-17-2010 12:47 PM
    • Replies: 9
    • Views: 541
    07-24-2010 12:35 AM Go to last post
  4. What would you expect in a name?

    Okay, so if you've got a product called "Weapons Compendium", what sort of weapon count would you be expecting to see in the product? Is a...

    Started by Grimace, 07-13-2010 01:09 AM
    • Replies: 7
    • Views: 136
    07-13-2010 11:51 PM Go to last post
  5. Rate of Fire question (informal poll)

    I've got a question for everyone. If a weapon has a rate of fire less than 1 shot per round, do you think it would be easier (or better) to list...

    Started by Grimace, 05-02-2010 01:37 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 476
    06-29-2010 03:05 PM Go to last post
  6. Scaling Difficulty

    Hey everyone! This is my first post on the boards, though I've been reading on and off now for about a month. Anyways, I've been designing a lot of...

    Started by motovoxbox, 06-09-2010 11:23 AM
    • Replies: 6
    • Views: 286
    06-28-2010 08:14 PM Go to last post
  7. Question Developing Sci-Fi Setting

    Home-skillets, I just got a new job which gives me copious amounts of time to work on my OpenD6 project. Hurrah! It's a space opera setting...

    Started by pwcroft, 06-15-2010 05:24 PM
    6 Pages
    1 2 3 ... 6
    • Replies: 52
    • Views: 781
    06-26-2010 09:09 PM Go to last post
  8. Began Running a fun, if darkly gritty, low-powered supers game using Mini Six

    Using it as a play testing ground for some fun stuff. The characters have been through 3 adventures so far and it is both brutal and fun. Power-wise...

    Started by harmyn, 06-05-2010 03:13 PM
    • Replies: 2
    • Views: 167
    06-07-2010 12:51 PM Go to last post
  9. Competency Scaling

    I was thinking about a discussion here some months ago, in which we we talking about the misconception that D6 was cinematic only and could not...

    Started by Lee Torres, 12-10-2009 02:43 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 48
    • Views: 1,870
    06-01-2010 02:27 AM Go to last post
  10. Number Crunching Equivalences - Why My Dice Suck Compared To D6 Legend

    For those who don't know me, I'm the kind of game designer who plays with mechanics and numbers rather than settings. My published body of work...

    Started by AdAstraGames, 05-14-2010 02:18 PM
    3 Pages
    1 2 3
    d6 dramatics, d6 legend, d6 system comparisons, die code number crunching
    • Replies: 25
    • Views: 789
    05-30-2010 01:21 PM Go to last post
  11. The Simplicity Manifesto

    One of the things that appeals the most about D6 is its basic simplicity. Roll fistfull of dice, apply a single modifier, compare to a difficulty...

    Started by AdAstraGames, 05-15-2010 03:25 PM
    • Replies: 9
    • Views: 296
    05-20-2010 10:30 AM Go to last post
  12. Radical Thinkipatin'

    Here are some ideas I'm considering. Most of these aren't quite into the 'inscribed in Jello' stage. Feel free to throw bricks. Doing the...

    Started by AdAstraGames, 05-16-2010 11:53 AM
    d6 classic, d6 dramatics, rules thinking
    • Replies: 3
    • Views: 142
    05-16-2010 01:38 PM Go to last post
  13. Potential Revision to Classic D6 Difficulties...

    I've been considering the possibility of revising the Classic D6 Difficulties as an alternative for the Open D6 OGL: ...

    Started by Lee Torres, 05-10-2010 06:34 PM
    2 Pages
    1 2
    • Replies: 14
    • Views: 448
    05-14-2010 02:22 PM Go to last post
  14. Heroic vs. Superheroic - D6 Old & New...

    Looking over my earlier thread on Competency Scaling, and reviewing all sorts of files on the D6 System as it was in the 1990s and how it is now, I...

    Started by Lee Torres, 02-01-2010 01:11 PM
    6 Pages
    1 2 3 ... 6
    • Replies: 51
    • Views: 2,015
    05-10-2010 01:02 AM Go to last post
  15. How to deal with PCs who want to pop-up, shoot, then duck back down behind cover?

    I'm not sure what to do if a character is ducking behind something and has 100% cover when his turn starts and he wants to pop-up, shoot, and then...

    Started by Option, 03-25-2010 10:48 PM
    • Replies: 9
    • Views: 408
    04-07-2010 03:38 AM Go to last post
  16. Question about Block and Parry

    Hello again, and thank you all for helping me with my previous questions. Hopefully these threads will be helpful to other new and returning D6...

    Started by Option, 03-25-2010 01:34 PM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 569
    03-27-2010 11:40 PM Go to last post
  17. No skill for judging an NPC's mood and/or truthfulness?

    I was just running through some encounter ideas for this Friday's game and I realized that, in D6 Adventure, there is no skill listed to read a...

    Started by Option, 03-24-2010 07:56 PM
    • Replies: 7
    • Views: 204
    03-27-2010 02:31 AM Go to last post
  18. Determining Damage Variant

    I came across a set of rules that I created a few year ago and found a way to handle damage that I thought someone might find interesting and that...

    Started by Infinite Possibilities, 02-07-2010 09:57 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 424
    03-24-2010 04:50 PM Go to last post
  19. Mini Six Errata and Clarification Requests

    Hey all, we are now into the process of working on a reformatted presentation of Mini Six and since we are already going to be doing a little...

    Started by harmyn, 03-22-2010 12:09 PM
    • Replies: 4
    • Views: 192
    03-22-2010 04:09 PM Go to last post
  20. Poll Poll: Battle of the Attributes II

    In the original Battle of the Attributes thread we discussed some options for a unified set of attributes for the D6 System. Recently, the point has...

    Started by Lee Torres, 02-04-2010 06:54 PM
    10 Pages
    1 2 3 ... 10
    • Replies: 99
    • Views: 2,411
    03-20-2010 12:47 AM Go to last post

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