Overall, I think I'm most drawn to the fairly comprehensive simplicity of the Mini Six attributes. I like how they mirror Moves, Muscles, Brains, and Cool from Ghostbusters (the first D6-related game I ran, and such a great RPG). Just a great distillation of what's important to a character, independent of genre. (Although, in my own tinkering, I've come to refer to them as Strength, Reflexes, Mind, and Charisma...)



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