
Originally Posted by
retriever
I'm curious about the possibilities of this. What do you see as being the benefits and hurdles to playing "D6 proper" with cliches? I'm wondering what the feel of the game would become when combining the (sort-of) crunch of the attribute with the more wide-open role-playing of something like a cliche. It's an idea worth exploring...my initial reaction is that if I were to use cliches with D6 rules, I'd prefer to drop attributes altogether (as you mentioned). I love Risus, by the way. The Ghostbusters connection helped to draw me to D6, in fact.