+ Reply to Thread
Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 40 of 40

Thread: Metabarons

  1. #31
    Join Date
    Sep 2008
    Posts
    598

    Default

    Quote Originally Posted by Lee Torres View Post
    Well, three counting me. I was just commenting on the Amazon review slagging the game for using the SW 2nd Edition R&E for the game mechanics, and saying that you rarely see a review for these other games finding fault that they "copped out" and used D20 for it.

    Of course, as I said, if they'd used D6 instead my wallet would have suffered mightily for a few years, buying Babylon 5 D6, and Judge Dredd D6, and Starship Troopers D6, and Stargate SG-1 D6, and Farscape D6... and of course every book published in support of those titles. I'd be living under a freeway overpass, but I'd be living there with a shopping cart full of the most awesome games EVER!
    EX-FRIGGIN-ACTLY

    The mind boggles at how much money they must have lost due to the choice of that system,

    Crazy

  2. #32
    Join Date
    May 2009
    Location
    Columbus, OHIO, USA, Earth, Solar System, Milky Way, The Whills Universe
    Posts
    2,537

    Default

    Quote Originally Posted by Lee Torres View Post
    You don't see that kind of nit being picked having D20 applied to Stargate, Farscape, Star Wars, etc.
    Quote Originally Posted by pathfinderap View Post
    Oh yes, yes you do, they just havn't talked to me yet,
    Oh yeah, I've picked many a nit over Star Wars. In fact, it was Star Wars d20 that truly made me realize how much I love D6 (and despise d20). If you want "D&D in space" then get Dragonstar - at least it's honest (literally D&D in space, fantasy+space opera = "space fantasy").

    But the Amazon reviewer I had originally referred to was mainly comparing game design and layout from one D6 game to another D6 game, so it's not quite the same thing and comparing d20 to D6 anyway.

  3. #33

    Default

    Quote Originally Posted by pathfinderap View Post
    EX-FRIGGIN-ACTLY

    The mind boggles at how much money they must have lost due to the choice of that system,

    Crazy
    Actually they made a nice chunk of change and they were selling. In the case of SG, its license was yanked (from what I understand Sony didn't think they were making enough off the license to justify its existence). They used a system that was proven to sell and in current production (as opposed to D6 which was dead and gone as far as gamers were concerned).

  4. #34
    Join Date
    May 2009
    Location
    Columbus, OHIO, USA, Earth, Solar System, Milky Way, The Whills Universe
    Posts
    2,537

    Default

    I received the GM Screen/Companion Book this week, brand new in the original wrapper. The Screen is sturdy, glossy, with one 4-panel full-color comic artwork on the outside. The Companion Book is pretty cool overall for a 2-color (greyscale and pinkscale) but glossy-paged booklet with no TOC or index. It was a cool surprise that the booklet had 6 new templates, but then I realized that 4 of them are rehashed versions of ones in the Rule Book. The Companion booklet delves deeper into the honor codes. There is a fully developed adventure, and a lot of plot hooks. It introduces an optional advantages rules set and a (random?) spacecraft generation system.

  5. #35
    Join Date
    May 2009
    Location
    Columbus, OHIO, USA, Earth, Solar System, Milky Way, The Whills Universe
    Posts
    2,537

    Default

    Quote Originally Posted by Whill View Post
    I see that there were only two other products released for this game, and one of them is a GM Screen/Metabaron's Companion which I found available for cheap. Does anyone have that, or the other Path of the Warrior guidebook? What can you tell me about them?
    Quote Originally Posted by Whill View Post
    I may also buy the other game book if it ever becomes available for a more reasonable price.
    It wasn't that reasonably priced, but I found a copy of the Path of the Warior Guidebook and bought it. It seems pretty cool, but I still don't have the Metabarons TPBs, so this is a sourcebook for comics I haven't read. Since I did print and bind the Universe Guide PDF, now my Metabarons RPG collection is complete. And since I had also acquired Indiana Jones Adventures (another rarity), my WEG collection is about complete too.

    Quote Originally Posted by Lee Torres View Post
    I feel vindicated in putting Metabarons on the same shelf (my "far future" shelf) with Last Unicorn Games' Dune: Chronicles of the Imperium...
    My RPG collection of past releases is about complete, except of course the alusive Dune game. I must have the Dune RPG! (dramatically shakes fist in the air like a super-villain)

  6. #36
    Join Date
    Oct 2008
    Location
    Las Vegas. NV, USA
    Posts
    180

    Default

    Quote Originally Posted by Whill View Post
    My RPG collection of past releases is about complete, except of course the alusive Dune game. I must have the Dune RPG! (dramatically shakes fist in the air like a super-villain)
    In many ways, if you have Metabarons, you have the Dune RPG.
    Tracy McCormick
    Toreishi Design Studio
    D6 System Licensee
    Toreishi Blog, Updated 06/09/10

  7. #37
    Join Date
    May 2009
    Location
    Columbus, OHIO, USA, Earth, Solar System, Milky Way, The Whills Universe
    Posts
    2,537

    Default

    Quote Originally Posted by Temprus View Post
    In many ways, if you have Metabarons, you have the Dune RPG.
    I do appreciate the attempt to placate me. The Jodo-verse is a very Dune-like universe. And more along with your comment, the Metabarons game is even better in a way, because it is D6 and the actual Dune game is not.

    But I still want Dune anyway.

  8. #38
    Join Date
    Jun 2009
    Location
    Earth-That-Was
    Posts
    2,113

    Default

    The Dune RPG uses the same "Icon" system as Last Unicorn's Star Trek RPGs, so it's really close to D6 - not much conversion required at all. Difficulties and such, primarily. The characters provided could be ported straight to D6 or D6 Legend with almost no effort. For what that's worth.

    Whill, if I ever see a good deal on one, or decide to get rid of my own, you're top of the list!

  9. #39
    Join Date
    May 2009
    Location
    Columbus, OHIO, USA, Earth, Solar System, Milky Way, The Whills Universe
    Posts
    2,537

    Default

    Quote Originally Posted by Lee Torres View Post
    Whill, if I ever see a good deal on one, or decide to get rid of my own, you're top of the list!
    Aww, thanks Lee!

    Quote Originally Posted by Lee Torres View Post
    The Dune RPG uses the same "Icon" system as Last Unicorn's Star Trek RPGs, so it's really close to D6 - not much conversion required at all. Difficulties and such, primarily. The characters provided could be ported straight to D6 or D6 Legend with almost no effort. For what that's worth.
    That makes me want Dune even more, and now Last Unicorn's Star Trek RPG too!
    Last edited by Whill; 11-06-2009 at 06:33 PM.

  10. #40
    Join Date
    Oct 2008
    Location
    Las Vegas. NV, USA
    Posts
    180

    Default

    Quote Originally Posted by Whill View Post
    I do appreciate the attempt to placate me. The Jodo-verse is a very Dune-like universe. And more along with your comment, the Metabarons game is even better in a way, because it is D6 and the actual Dune game is not.

    But I still want Dune anyway.
    I agree, I want the Dune book too, and I was not trying to placate. Metabarons IS "Dune", it was born from Alejandro Jodorowsky's failed attempt at making a Dune movie adaptation.

    Some neat info on the subject of AJ's attempt: http://www.duneinfo.com/unseen/
    Tracy McCormick
    Toreishi Design Studio
    D6 System Licensee
    Toreishi Blog, Updated 06/09/10

+ Reply to Thread

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts